![]() ![]() ![]() Hello, I'm just starting developping on Unreal Engine 4 and I'm facing a problem for spawning a particle emitter.Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world location that will be translated to a relative offset (if LocationType is KeepWorldPosition). Optional named point within the AttachComponent to spawn the emitter at.
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